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COMMACK HIGH SCHOOL

Excellence in Education

Art

ART AT CHS

Director: Mr. Mark Stuckey 

Lead Teacher: Ms. Marie Adamo

The Art Department has earned an outstanding reputation for excellence throughout New York State. The program offers a wide variety of coursework pertaining to any given medium that will suit a student’s particular interest. Our students flourish and their impressive works of art are often selected to be displayed in the local community. We are proud of the many accomplishments are students have had and eagerly await their future creations.

  • ART CLUB
    The Art/Portfolio Club is a group of students who want to create artwork beyond the regular school day. The club meets weekly and is designed for artists who want to experiment with all types of media. The club is also a valuable meeting place to develop portfolios for NAHS and college admission.
    Contact: TBA
     

    NATIONAL ART HONOR SOCIETY
    The National Art Honor Society (N.A.H.S.) is a national club whose activities consist mainly of providing art services for the school and community as an extension of the curriculum. Artistic students have the opportunity to simultaneously develop their talents and contribute to the community. Activities include creating murals, holiday window painting, visiting museums, building the Haunted House for Halloween and fund raising activities. The funds raised by N.A.H.S. will be used for a scholarship and also distributed to various charities. Candidates for membership must be in 10th grade, enrolled in an art course, completed Studio A and Studio B and maintain an average of 88 or higher in their art courses. Admission is also based on evaluation of an art portfolio, which is submitted at the start of the new school year.
    Contact: Ms. Marie Adamo, Art Department


    CAMERA CLUB

    Commack Camera Club is an organization of beginning and advanced photographers. Established in 1999, the purpose of the club is to bring together students with interests in photography. The club primarily uses digital photography. It will help to share ideas, knowledge and insight to improve the skills of its members. Also, Commack Camera Club will assist in the beautification of the high school by continuing to display photos throughout the building. Members are encouraged to enter photography contests throughout the year and develop their own personal style, as well as a portfolio.
    Contact: Mr. Rob Raeihle, Art Department
     

    FASHION CLUB (CHSFC)
    Commack High School’s Fashion Club (CHSFC) welcomes all new and returning members at the start of the school year. We have fun events planned for fall and spring. Members will make the latest in fashionable crafts and accessories, and participate in fundraisers to support various charities. The CHSFC members will participate in our Spring Student Designer Charity Fashion Show. The fashion show is an exciting event open to students interested in designing, modeling, styling hair and cosmetology. Club members must attend weekly meetings in Art Room 3. All grade levels are welcome. All members will receive CSIP points for their membership.
    Contact: Mrs. Marie Adamo, Art Department

    STAGE CRAFT
    Stage Craft helps to design, create and decorate sets for school musicals and plays that help the stage come to life and transport the audience from world to world. Students learn about the use of tools, as well as the intricacies of stage design and decoration. Students use the skills taught in the Drama and Stage Craft course.

    ART DISPLAY CREW
    Display Crew Members are responsible for the beautification of our high school by arranging and posting artwork throughout the building. All Display Crew members will receive CSIP points for their membership. Display Crew members will meet once a month in Art Room 3.

  • IB VISUAL ARTS SL

    1 Credit
    1.10 Weighting

    Grade: 11 or 12 
    Prerequisite: Studio Art
    The IB Visual Arts SL course enables students to engage in both practical exploration and artistic production, and in independent contextual, visual and critical investigation, with Option A students focusing more on the former and Option B students on the latter. The course is designed to enable students to study visual arts in higher education and also welcomes those students who seek life enrichment through visual arts. IB Visual Arts SL students will develop aesthetic, imaginative and creative skills through the study of art history. Regular research and studio work will provide the link between the students’ personal research and their studio work.
    *SL option is for students who choose to sit for the IB Visual Arts examination after 1 year of study in the program.

     

    IB VISUAL ARTS HL YR I 

    1 Credit 
    1.10 Weighting

    Grade: 11
    Prerequisite: Studio Art
    The IB Visual Arts HL I course enables students to engage in both practical exploration and artistic production, and in independent contextual, visual and critical investigation, with Option A students focusing more on the former and Option B students on the latter. The course is designed to enable students to study visual arts in higher education and also welcomes those students who seek life enrichment through visual arts. IB Visual Arts students will develop aesthetic, imaginative and creative skills through the study of art history. Regular research and studio work will provide the link between the students’ personal research and their studio work.
    *IB Visual Arts HL 1 students MUST continue onto IB Visual Arts HL II (Grade 12) at the conclusion of which they will sit for the examination.

    IB VISUAL ARTS HL YR II 

    1 Credit
    1.10 Weighting

    Grade: 12 
    Prerequisite: IB Visual Arts I
    IB Visual Art HL II students will continue to develop aesthetic, imaginative and creative skills through the study of art history. Students will complete the Investigation Workbook demonstrating knowledge and visual phenomena.

    Option A (HL and SL)
    Option A is designed for students who wish to concentrate on studio practice in visual arts. Students will produce investigation workbooks to support, inform, develop and refine studio work through sustained contextual, visual and critical investigation.
    At both HL and SL, the investigation workbooks are integral to studio practice and should reflect the student’s critical visual and written investigation.

    Option B (HL and SL)
    Option B is designed for students who wish to concentrate on contextual, visual and critical investigation in visual arts. In their investigation workbooks students will explore fully an integrated range of ideas within a contextual, visual and critical framework and produce studio work based on their visual and written investigation.

    Both HL and SL, students should demonstrate connections between academic investigation and studio work.

  • Assignments

    • Abstract Photography
    • Architecture 
    • Windows and Doors (HCC 2020 Contest)
    • Energy (HCC 2020 Contest)
    • People and/or Animals 
    • Photojournalism 
    • Scapes 
    • Color Manipulations 
    • Text
    • Photographers Choice
    • Negative Space
    • Reversals
    • 3D / Sculptural Photographs
    • Hand Made Book
    • Solarization
    • Medium / Large Format 
    • Infrared 
    • Painted Developer 
    • Final Portfolio 
  • Project / Shooting Assignments list

     

    • Persistence of Memory
    • Melted Objects
    • Color Theory 
    • Portraits
    • Landscapes
    • Magazine Cover
    • Transformations 
    • Repeated Person 
    • Superpowers
    • Floating
    • Edible Architecture
    • "In the Painting"
    • Polar Coordinates
    • Idioms
    • Out of the Frame
    • Alphabet
    • Student Choice
    • Wacom Tablet Introduction: Painted Image 
    • Night / Day Composite (strips or hatching) 
    • Final Project: Artist Tear/Sell Sheet

     

    **Students who continue into ADVANCED DIGITAL PHOTOGRAPHY may opt to take a CERTIFICATION EXAM through ADOBE:

     

    LEARNING OBJECTIVES:

    • Adobe Certified Associate in Visual Design Using Adobe Photoshop CC (2018)

    Adobe conducted research to identify the foundational skills students need to effectively communicate using digital media tools. Based on feedback from educators, design professionals, businesses, and educational institutions around the world, the objectives cover entry-level skill expectations for visual design.

    An individual earning this certification has approximately 150 hours of instruction and hands-on experience with the product, and is familiar with core features and capabilities, as well as relevant career concepts.

    This certification is based on Adobe Photoshop version 19.1.6, and utilizes the live-in-the-application exam format.

    1. Working in the Design Industry

    This objective covers critical concepts related to working with colleagues and clients, as well as crucial legal, technical, and design-related knowledge.

    1.1

    Identify the purpose, audience, and audience needs for preparing images.

     

    a.

    Determine whether content is relevant to the purpose, audience, and audience needs.

    1.2

    Communicate with colleagues and clients about design plans.

     

    a.

    Demonstrate knowledge of techniques for communicating about design plans with peers and clients.

    b.

    Demonstrate knowledge of basic project management concepts.

    1.3

    Determine the type of copyright, permissions, and licensing required to use specific content.

     

    a.

    Identify legal and ethical considerations for using third-party content, such as copyright, permissions, and licensing.

    b.

    Identify when and how to obtain permission to use images of people and locations.

    1.4

    Demonstrate knowledge of key terminology related to digital images.

     

    a.

    Demonstrate knowledge of digital image terminology.

    b.

    Demonstrate knowledge of how color is created in digital images.

    1.5

    Demonstrate knowledge of basic design principles and best practices employed in the design industry.

     

    a.

    Communicate visually using the elements and principles of design and common design techniques.

    b.

    Identify and use common typographic adjustments to create contrast, hierarchy, and enhanced readability/legibility.

    c.

    Demonstrate knowledge of common photographic/cinematic composition terms and principles.

    2. Project Setup and Interface

    This objective covers the interface setup and program settings that assist in an efficient and effective workflow, as well as knowledge about ingesting digital assets for a project.

    2.1

    Create a document with the appropriate settings for web, print, and video.

     

    a.

    Set appropriate document settings for printed and onscreen images.

    b.

    Create a new document preset to reuse for specific project needs.

    2.2

    Navigate, organize, and customize the application workspace.

     

    a.

    Identify and manipulate elements of the Photoshop interface.

    b.

    Organize and customize the workspace.

    c.

    Configure application preferences.

    2.3

    Use non-printing design tools in the interface to aid in design or workflow.

     

    a.

    Navigate a document.

    b.

    Use rulers.

    c.

    Use guides and grids.

    2.4

    Import assets into a project.

     

    a.

    Open or import images from various devices.

    b.

    Place assets in a Photoshop document.

    c.

    Use the Adobe Camera Raw interface to process images.

    2.5

    Manage colors, swatches, and gradients.

     

    a.

    Set the active foreground and background color.

    b.

    Create and customize gradients.

    c.

    Create and edit swatches.

    2.6

    Manage brushes, symbols, styles, and patterns.

     

    a.

    Open and browse libraries of included brushes, symbols, graphic styles, and patterns.

    b.

    Create and edit brushes, symbols, styles, and patterns.

    3. Organizing Documents

    This objective covers document structure such as layers, tracks, and managing document structure for efficient workflows.

    3.1

    Use layers to manage design elements.

     

    a.

    Use the Layers panel to modify layers.

    b.

    Manage layers in a complex project.

    c.

    Work with multiple layers.

    d.

    Flatten and merge layers.

    e.

    Recognize the different types of layers in the Layers panel.

    3.2

    Modify layer visibility using opacity, blending modes, and masks.

     

    a.

    Adjust a layer's opacity, blending mode, and fill opacity.

    b.

    Create, apply, and manipulate masks.

    3.3

    Understand the difference between destructive and nondestructive editing.

     

    a.

    Nondestructive editing: Smart Objects, Smart Filters, and adjustment layers.

    b.

    Destructive editing: painting, adjustments, erasing, and rasterizing.

    4. Creating and Modifying Visual Elements

    This objective covers core tools and functionality of the application, as well as tools that affect the visual appearance of document elements.

    4.1

    Use core tools and features to create visual elements.

     

    a.

    Create images using a variety of tools.

    b.

    Modify and edit vector images using a variety of vector tools.

    4.2

    Add and manipulate text using appropriate typographic settings.

     

    a.

    Use type tools to add typography to a design.

    b.

    Adjust character settings in a design.

    c.

    Adjust paragraph settings in a design.

    d.

    Convert text to graphics.

    4.3

    Make, manage, and manipulate selections.

     

    a.

    Make selections using a variety of tools.

    b.

    Modify and refine selections using various methods.

    c.

    Save and load selections.

    4.4

    Transform digital graphics and media.

     

    a.

    Modify the canvas or artboards.

    b.

    Rotate, flip, and modify individual layers, objects, selections, groups, or graphical elements.

    4.5

    Use basic reconstructing and retouching techniques to manipulate digital graphics and media.

     

    a.

    Apply basic auto-correction methods and tools.

    b.

    Use various tools to repair and reconstruct images.

    c.

    Evaluate or adjust the appearance of objects, selections, or layers using various tools.

    d.

    Apply photographic changes to images using tools and adjustments.

    4.6

    Modify the appearance of design elements by using filters and styles.

     

    a.

    Use filters to modify images destructively or non-destructively.

    b.

    Apply, modify, copy, and remove layer styles.

    c.

    Create, manage, and save custom layer styles.

    5. Publishing Digital Media

    This objective covers saving and exporting documents or assets within individual layers or selections.

    5.1

    Prepare images for export to web, print, and video.

     

    a.

    Check document for errors and project specifications.

    5.2

    Export or save digital images to various file formats.

     

    a.

    Save in the native file format for Photoshop (.psd).

    b.

    Save in appropriate image formats for print or screen.

    c.

    Export project elements.

  • Assignments

    This course develops a foundation in drawing and painting through the Visual Arts New York State Visual Arts Content Standards. Through the application of the Elements of Art and Principles of Design students create a variety of unique artworks that demonstrate mastery in all areas of foundational drawing and painting techniques. Students will analyze visual information, responding to artists’ works as well as their own, in oral form using critical thinking and philosophical theory to make their judgments. Students will also demonstrate knowledge of the historical timeline of art and its affect on the development of society. Students will additionally demonstrate understanding of the varied disciplines of the visual arts, their relationship to all areas of education, and their contribution to cultural and visual literacy. Students will practice self-discipline, goal setting, effective attitudes, and active participation to prepare them for success in the visual arts as well as for life long learning. Students will also learn about career pathways in the visual arts as well as recognize the impact of new technology as a means to broaden and expand upon their artistic knowledge and skill. 

     

     • 2 Point Perspective

     • Grid enlargement

     • Simple Object Still Life

     • Complex Still Life

     • Portraits

     • Figure Drawing

     • Enlarged objects (zoom)

     

     ------

     

    • Value scale review

     • Elements of Art

     • Principles of Design

     • Color Theory

     • Art History

     • Guest Artist

     • Video Conferencing

     • Virtual Museum visits 

  • Assignments / Lectures

    • History of Gaming
    • Game consoles / development
    • Unreal Engine
    • Character Design 
    • Projects & Levels
    • Landscapes / playable environments 
    • Actor Types
    • Meshes & Brushes
    • Lighting
    • Materials
    • Characters & Input
    • Collisions
    • Blueprint Logic & Data
    • User Interfaces
    • Audio

    Unreal Engine: Student Download

    Blender Download

    Maya 3DS Trial

    ADOBE Photoshop CC Trial

    ADOBE CC Animate Trial

    ADOBE Character Animator CC Trial

    ADOBE Fuse CC

  • Assignments / Lectures

     

     

     

    • Unreal Engine
    • ADOBE Photoshop
    • Blender
      • Maya 3ds
      • ADOBE Character Animator CC
      • Character Design 
      • ADOBE Fuse CC
      • Projects & Levels
      • Landscapes / playable environments 
      • Actor Types
      • Meshes & Brushes
      • Lighting
      • Materials
      • Characters & Input
      • Collisions
      • Blueprint Logic & Data
      • User Interfaces
      • Audio
  • Assignments

    • F-Stop / Shutter Speed Exercise
    • Objects for Photograms
    • Shadows and Reflections
    • Landscapes
    • Nautical
    • Touch of Red (hand colored for Huntington Camera Club Contest) 
    • Experimental (conceptual) Portraits
    • Liquid
    • Time Exposures: “Painting with Light” (Light Steams)
    • Time Exposures: “Painting with Light” PART 2 (Ghosts) 
    • Photographers Choice
    • Photos for HAND-COLORING
    • Textures
    • Photo Journalism
    • Portraits
    • Hands
    • Night Photography 
    • Final Portfolio 

  • Assignments

    • Color Theory
    • Value Scale 
    • Portraits / Proportions of the face
    • Figure Drawing
    • Grid Enlargement 
    • Pop Art
    • Fabric Still Life
    • Cultural object still life
    • Acrylic techniques
    • Water color techniques
    • Color Pencil techniques
    • Graphite Techniques
    • Print making: Lino cut and Mono prints
    • Charcoal techniques
    • Pastel techniques 
    • Shell Drawing
    • Perspective Unit
  • Assignments

    • After Dark
    • Architectural Comparisons
    • Comic Book
    • Dear Photo
    • Photo Game / Scavenger Hunt 
    • Phobias
    • Mythological
    • Fairytales
    • Happy Signs
    • Infrared Landscapes
    • Irony
    • Emotion
    • Touch of Red
    • Photoweave
    • Advanced Portraits
    • Slef Promo (Tear / Sell Sheets) 
    • Food Photography / Styling
    • White on White (hi-key)
    • FINAL PROJECT 

    ADOBE Photoshop CC Trial